Dungeon Crawl Stone Soup version 0.33.0 (webtiles) character file. Game seed: 6606469699638221459 32 redwall the Ducker (level 3, -3/24 HPs) Began as a Merfolk Wanderer on June 4, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:50 (1694 turns). redwall the Ducker (Merfolk Wanderer) Turns: 1694, Time: 00:04:50 Health: -3/24 AC: 5 Str: 12 XL: 3 Next: 27% Magic: 6/6 EV: 12 Int: 10 God: Gold: 50 SH: 4 Dex: 16 Spells: 5/6 levels left rFire . . . h - +0 spear rCold . . . b - +0 buckler rNeg . . . d - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger h - a +0 spear (weapon) i - a +0 rapier Armour b - a +0 buckler (worn) d - a +2 leather armour (worn) Scrolls c - a scroll of fog e - 2 scrolls of vulnerability {unknown} g - 3 scrolls of identify {unknown} j - a scroll of enchant armour {unknown} Potions f - a potion of invisibility {unknown} k - a potion of lignification {unknown} Skills: + Level 4.3 Dodging + Level 1.7 Stealth + Level 2.3 Shields + Level 2.2 Spellcasting + Level 1.2 Necromancy + Level 1.6 Invocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 8% 2d6 41% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 6% 2d7 45% 2 Static Discharge Conj/Air 2% 3-4/arc 65% 2 Fugue of the Fallen Necr 3% N/A 69% 3 Animate Dead Necr 3% N/A 97% 4 Airstrike Air 0% 2d(1-17) 99% 4 Forge Lightning Spire Air/Frge 1% 3d4 99% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence closely misses you. You barely miss Terence. Terence is moderately wounded. Terence barely misses you. You barely miss Terence. Terence is moderately wounded. You block Terence's attack. You hit Terence. Terence is severely wounded. Terence closely misses you. You barely miss Terence. Terence is severely wounded. You block Terence's attack. You hit Terence. Terence is severely wounded. Terence barely misses you. A goblin comes into view. It is wielding a +0 club. Terence hits you with a +0 flail. You hit Terence. Terence is severely wounded. Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Terence attacks as he pursues you! You block Terence's attack. Terence attacks as he pursues you! Terence hits you but does no damage. Terence attacks as he pursues you! Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .####...# ##.......## #.#.###.#. .##..†..# ##.....## #......... .##.#.### ##...## #######.## .##.#.# ##'## ###.# <##.#.# #.# #...# ......# #.# #.### ###.######### ##.## #<# #[........###...## #.# #########....#@..# #.# #####.@.##########.# #..............# ##g############# #.# #.# #w# ### #g##.. #.#.# You could see Terence, a dart slug and 2 goblins. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 endoplasms (D:1) 2 giant cockroaches 3 hobgoblins (D:2) 2 quokkas (D:1) 2 ball pythons 4 frilled lizards A goblin (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | redwall the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | redwall set off with the following items: a +0 dagger, a +0 | buckler, a scroll of fog, a +2 leather armour; and the | following spell memorised: Kiss of Death; and the following | spells available to memorise: Fugue of the Fallen. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1355 | D:2 | Reached XP level 3. HP: 15/24 MP: 6/6 1663 | D:2 | Noticed Terence 1694 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_corners, grunt_decor_mini_mirrors D:2: layout_loops_corners, serial_shops, shop, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 53 Spear || 67 Stab: Sleeping || 4 Armour: Leather armour || 50 Dodge: Dodged || 64 Block: Buckler || 22