Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 13331457413421555066 30 shedazzle the Conjurer (level 3, 16/16 HPs) Began as a Vine Stalker Conjurer on Mar 10, 2025. Quit the game on level 1 of the Dungeon on Mar 11, 2025. The game lasted 00:02:19 (1048 turns). shedazzle the Conjurer (Vine Stalker Conjurer) Turns: 1048, Time: 00:02:19 Health: 16/16 AC: 2 Str: 9 XL: 3 Next: 20% Magic: 8/8 EV: 11 Int: 20 God: Gold: 32 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . i - +1 whip (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons f - a +0 dagger i - a +1 whip of draining (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} e - a potion of mutation {unknown} g - a potion of enlightenment {unknown} Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The magic dart hits the rat. You kill the rat! You now have 32 gold pieces (gained 7). Found a hand axe. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a +0 hand axe. h - a scroll labelled OMEWIUXUMU An endoplasm comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You see here 6 poisoned darts. There is a faded altar of an unknown god here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python skeleton. Partly explored, unvisited transporter and can't reach some items and places. Partly explored, unvisited transporter and can't reach some items and places. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. You see here a ball python skeleton. You see here a hobgoblin skeleton. You see here a +1 whip of draining. i - a +1 whip of draining You sense an unholy aura. i - a +1 whip of draining (weapon) c - 2 fuming dark potions (gained 1) Partly explored, unvisited transporter. Partly explored, unvisited transporter. Saving game... please wait. Level annotation: 2 transporters Welcome back, shedazzle the Vine Stalker Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## ####........# #.##.)......# ..##........# ..##........# ### .#####.#.#### #.# .........##### #.# ....)........# #@# #######.###..# #.# # #.# #.## #.# # #.# #.# #.# ####.###.# #.# ##..†.##..# #.# ##..####..## #÷# ##..## #.## #.# ...## #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A bat (D:1) 4 endoplasms (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 4 frilled lizards (D:1) 4 goblins (D:1) A kobold (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shedazzle the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 174 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 467 | D:1 | Learned a level 2 spell: Searing Ray 566 | D:1 | Reached XP level 3. HP: 16/16 MP: 2/8 650 | D:1 | Found a faded altar of an unknown god. 1048 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_rooms, basic_ecumenical_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Cast: Magic Dart || 46 Armour: Robe || 2 Dodge: Dodged || 1