Dungeon Crawl Stone Soup version 0.33.0 (webtiles) character file. Game seed: 2345186888976486809 95 shedazzle the Ducker (level 4, 0/35 HPs) Began as a Merfolk Gladiator on May 14, 2025. Killed from afar by Sigmund (5 damage) ... with a magic dart ... on level 3 of the Dungeon on May 15, 2025. The game lasted 00:16:16 (2672 turns). shedazzle the Ducker (Merfolk Gladiator) Turns: 2672, Time: 00:16:16 Health: 0/35 AC: 7 Str: 14 XL: 4 Next: 66% Magic: 4/4 EV: 21 Int: 7 God: Gold: 151 SH: 0 Dex: 17 Spells: 3/3 levels left rFire + + . a - melded +0 long sword rCold + + . (offhand unavailable) rNeg + + + b - melded +0 leather armour rPois ∞ c - melded +0 helmet rElec + (cloak unavailable) rCorr + (gloves unavailable) SInv . f - melded +0 pair of boots Will ..... (amulet unavailable) Stlth + t - melded +4 ring of protection HPRegen 0.25/turn (ring unavailable) MPRegen 0.09/turn %: no passive effects @: confused, wisp-form, flying A: insubstantial, torment immunity, highly resistant, flying, no casting, tiny, (nimble swimmer 2), (mertail) a: no special abilities You were on level 3 of the Dungeon. You were an insubstantial wisp. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons a - a +0 long sword (melded) Missiles e - a javelin n - 2 throwing nets Armour b - a +0 leather armour (melded) c - a +0 helmet (melded) f - a +0 pair of boots (melded) Jewellery d - an amulet of faith t - a +4 ring of protection (melded) Wands s - a wand of flame (12) Scrolls g - 2 scrolls of vulnerability {unknown} j - a scroll of revelation {unknown} k - 2 scrolls of noise {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of enchant armour o - 3 scrolls of identify {unknown} p - a scroll of enchant weapon {unknown} q - a scroll of amnesia {unknown} r - a scroll of acquirement {unknown} Potions i - a potion of attraction {unknown} u - a potion of heal wounds {unknown} v - a potion of moonshine {unknown} w - a potion of mutation {unknown} Skills: + Level 3.2 Fighting + Level 4.0 Long Blades + Level 2.8 Throwing + Level 4.9 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 56% 2 Sublimation of Blood Necr 0% N/A 56% 2 Passwall Erth 0% N/A 80% 3 Swiftness Air 0% N/A 80% 3 Ignite Poison Fire/Alch 0% N/A 99% 4 Curse of Agony Necr 0% N/A 100% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are an insubstantial wisp. You are tiny and evasive. You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to unholy pain and torment. You are highly resistant to most damage types. (rF++, rC++, rN+++, rElec, rCorr) You are flying. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your equipment is entirely melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History Sigmund appears from thin air! Your transformation is almost over. Sigmund casts a spell at you. You are confused. You bump into the rock wall. Sigmund points at you and mumbles some strange words. The magic dart hits you! You bump into the rock wall. You bump into the rock wall. You're too confused to move! Sigmund misses you. You bump into the rock wall. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You bump into the rock wall. You feel less confused. Something barely misses you. You feel less porcine. Your +0 long sword, +0 leather armour, +0 helmet, +0 pair of boots and +4 ring of protection unmeld from your body. Something hits you! You hear a zap. You turn into an insubstantial wisp. Your +0 long sword, +0 leather armour, +0 helmet, +0 pair of boots and +4 ring of protection meld into your body. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * Something barely misses you. Something completely misses you. You hear some strange, mumbled words. You are confused. You bump into the rock wall. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... ###### ############ #....# #..........# #....# #..........# #....# #####..........# #....####..............# #.........###..........# #....###### #.....÷....# #....# #v..<......# ###....# #.{........# ##.÷)...# ###..####### .).######## ##.## .### #...# ###..# .# #...# #...############## .## #...#####.###..)..##.....## ..### ##.###....##..............# #...# #.#...####.........(...... There were no monsters in sight! Vanquished Creatures 4 adders A dart slug (D:1) 4 ribbon worms 6 endoplasms 2 giant cockroaches 4 hobgoblins 4 jackals 2 quokkas (D:2) 4 ball pythons 6 bats 3 frilled lizards 4 goblins 9 kobolds 8 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shedazzle the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 204 | D:1 | Reached XP level 2. HP: 20/23 MP: 2/2 754 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1260 | D:2 | HP: 1/28 [jackal (2)] 1266 | D:2 | HP: 1/28 [jackal (1)] 1762 | D:2 | Found a faded altar of an unknown god. 1908 | D:3 | Reached XP level 4. HP: 34/34 MP: 4/4 2516 | D:3 | Identified the +1 pair of gloves "Lifemiptad" {*Slow Will+ | Slay+2 SInv} 2594 | D:3 | Noticed Sigmund 2672 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic D:2: layout_rooms, dreamdust_ecumenical_altar_sealed_demon D:3: layout_rooms, nicolae_wormholes, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 3 | 3.2 Long Blades | 4 | 4.0 Throwing | | 2.8 Dodging | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 131 | 75 || 206 Throw: Throwing net | 1 | || 1 Use: Scroll | 1 | 2 || 3 Stab: Sleeping | 2 | || 2 Armour: Leather armour | 98 | 50 || 148 Skin | | 5 || 5 Dodge: Dodged | 170 | 73 || 243