Dungeon Crawl Stone Soup version 0.33.0 (webtiles) character file. Game seed: 13279973496972700103 0 shedazzle the Cudgeller (level 1, 14/14 HPs) Began as an Octopode Wanderer on June 5, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (10 turns). shedazzle the Cudgeller (Octopode Wanderer) Turns: 10, Time: 00:00:25 Health: 14/14 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . a - +2 mace rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Missiles b - 7 boomerangs (quivered) Jewellery d - an amulet of guardian spirit Scrolls c - a scroll of summoning e - 2 scrolls of identify Skills: + Level 2.0 Fighting + Level 2.0 Maces & Flails + Level 1.0 Throwing + Level 2.0 Spellcasting + Level 1.0 Fire Magic + Level 1.0 Invocations + Level 1.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, shedazzle the Octopode Wanderer. The heart of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found four items. Found two escape hatches in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, 7 boomerangs, a scroll of summoning; and the following spell memorised: Foxfire; and the following spells available to memorise: Inner Flame. Found a book of the Fortress. d - an amulet of guardian spirit e - 3 scrolls labelled XERGHA HOMN As you read the scroll labelled XERGHA HOMN, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### # ###.......###.# ......⌠.....:.# #..⌠...⌠..# #.......## ##..⌠.@## ##...## ####...#### #....<....# ?$.............. ....⌠.....⌠....⌠ ..⌠....#....⌠... ⌠...(#####....⌠. ...## ##.... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shedazzle the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | shedazzle set off with the following items: a +2 mace, 7 | boomerangs, a scroll of summoning; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Inner Flame. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 10 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, minmay_shallow_snake_nest Action || total ---------------------------++------- Use: Scroll || 1