Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 15480584558046752652 67 shedazzle the Magician (level 4, -5/30 HPs) Began as a Mummy Conjurer on Aug 29, 2026. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:47 (2277 turns). shedazzle the Magician (Mummy Conjurer) Turns: 2277, Time: 00:03:47 Health: -5/30 AC: 3 Str: 10 XL: 4 Next: 0% Magic: 0/10 EV: 11 Int: 19 God: Gold: 113 SH: 0 Dex: 10 Spells: 8/11 levels left rFire x . . (150%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Jewellery c - a ring of flight Wands b - a wand of light (6) Scrolls c - a scroll of silence {unknown} d - a scroll of revelation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of brand weapon {unknown} j - a scroll of fear {unknown} k - a scroll of poison {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Hailstorm Conj/Ice 11% 3d6 19% 3 Jinxbite Hex 8% 2d2 21% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Battlesphe Conj/Frge 11% 2d8 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Anguish Hex/Necr 3% N/A 80% 4 Leda's Liquefaction Alch/Erth 2% N/A 80% 4 Lee's Rapid Deconstruct Erth 2% 3d4* 98% 5 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 4! You have reached level 4! You can't drink. Okay, then. You stop channelling your searing ray. The gnoll closely misses you. Things that are here: 3 gold pieces; a +0 whip; a gnoll corpse You barely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll barely misses you. You completely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear. You die... #.###...... ##......#..# #........... #.....###.#. #.....##..#. #.....##.##. #.!......### ########........... #.@j........#...### #....###....##### #...## #....# #..)# #....# #...# ###### #...# ##### ########### #[......!.. You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) A dart slug (D:3) 6 endoplasms 7 hobgoblins 3 jackals 11 ball pythons 4 bats 6 frilled lizards 4 goblins 3 kobolds 8 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shedazzle the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 45 | D:1 | You fall into a shaft and drop 1 floor! 622 | D:2 | Reached XP level 2. HP: 19/19 MP: 3/6 625 | D:2 | Learned a level 2 spell: Searing Ray 1169 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/8 2271 | D:3 | Reached XP level 4. HP: 3/30 MP: 0/10 2273 | D:3 | HP: 1/30 [gnoll/+0 spear (3)] 2277 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_cross D:2: minmay_alternating_diamond, layout_loops_ring, serial_park_tiny_pond D:3: layout_rooms, kennysheep_minor_cross, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.2 Conjurations | 4 | 4.0 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 5 || 16 Melee: Unarmed | 11 | 5 || 16 Cast: Magic Dart | 96 | 1 || 97 Searing Ray | 3 | || 3 Armour: Robe | 15 | 3 || 18 Dodge: Dodged | 18 | 4 || 22