Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 5834998917095798494 46 shedazzle the Conjurer (level 3, -17/24 HPs) Began as a Demonspawn Conjurer on Aug 29, 2026. Demolished by an ogre ... wielding a +0 giant club (30 damage) ... on level 3 of the Dungeon. The game lasted 00:03:53 (1977 turns). shedazzle the Conjurer (Demonspawn Conjurer) Turns: 1977, Time: 00:03:53 Health: -17/24 AC: 4 Str: 7 XL: 3 Next: 46% Magic: 0/7 EV: 11 Int: 22 God: Gold: 150 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) f - staff of earth rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, big brain 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons d - a +2 devious dagger Armour a - a +0 robe (worn) e - a +1 pair of gloves (worn) Magical Staves f - a staff of earth (weapon) Jewellery b - an amulet of faith c - a +4 ring of slaying (worn) Scrolls c - a scroll of fog {unknown} r - a scroll of revelation Potions g - a potion of magic c - 2 potions of curing e - a potion of enlightenment d - 2 potions of lignification {unknown} b - 2 potions of brilliance n - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 13% 1 Maxwell's Portable Pile Tloc 3% (3-9)d2 36% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Martyr's Knell Necr/Summ 3% N/A 77% 4 Passage of Golubria Tloc 3% N/A 77% 4 Nazja's Percussive Temp Frge 1% 4d4 98% 5 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have an unusually large brain. (Int +2) Message History The adder is almost dead. The magic dart hits the adder. You kill the adder! You now have 150 gold pieces (gained 13). d - 2 sedimented inky potions (gained 1) You encounter an ogre. It is wielding a +0 giant club. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is moderately wounded. The searing ray misses the ogre. The ogre barely misses you. The searing ray hits the ogre! The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ##.........######..ß.# .....##..#.# ##...# ##.#.##....# #.###.# ###.# #.#.[#.#### ##.ß.###.ß.# #.##.#.## #.###.#.# #.##)...## ##...#.#.O.# ##.##.....## #..ß.#ß#.ß..# ...........# ###O...#.#....# ...##......# #.@...#.#.#...# ..........[.....######## #..# ...#######.####. .## ...# .# .. .# #### # ##. ## You could see an ogre. Vanquished Creatures 2 adders A dart slug (D:2) 7 endoplasms 3 hobgoblins 3 quokkas 3 ball pythons A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 kobolds A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shedazzle the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 259 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 259 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 776 | D:1 | Learned a level 2 spell: Searing Ray 950 | D:2 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 950 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1101 | D:2 | Found a shadowy altar of Dithmenos. 1964 | D:3 | Encountered an ogre 1977 | D:3 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic D:2: layout_loops_ring, basic_altar D:3: layout_loops_ring, nicolae_twisty_statue_hallways, amcnicky_mini_corridor_feature, minmay_quantized Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 59 Searing Ray || 2 Read: Identify || 3 Enchant armour || 1 Revelation || 1 Vulnerability || 1 Poison || 1 Armour: Robe || 5 Dodge: Dodged || 4